Developer-first
We join your workflow, use your tools, and communicate directly. No black-box handoff.
Crossforge ports PC games to Nintendo Switch, PlayStation, and XBOX. Our senior team handles platform adaptation, performance, certification, and launch support.
From first review
to final submission.



Choose your path
Start with the relationship that matches your team, portfolio, and appetite for publishing responsibility.
For self-publishing studios with a PC game ready for console assessment that want a senior partner while keeping creative and commercial control.
Explore indie porting 02For publishers that need dependable external capacity, multi-platform delivery, and clear production communication.
Explore publisher porting 03For selected finished or advanced games with demonstrated demand that may fit a funded or revenue-share console release.
Explore console publishing
Built in your engine
We work inside established Unity, Unreal Engine, and Godot projects - adapting the codebase without treating the console version like a disconnected rewrite.



Why choose Crossforge
A compact senior team focused on the work between a stable PC build and a release-ready console product.
We join your workflow, use your tools, and communicate directly. No black-box handoff.
Frame-rate, loading, memory, and platform behavior are treated as product quality - not cleanup.
A technical assessment turns architecture, features, and platform targets into a concrete proposal.
Platform requirements, test findings, submissions, and fixes stay part of one accountable delivery path.
Selected work
Completed and in-production console work, shared to the level each project can be discussed publicly.

In production
Unannounced console project for a Danish indie studio
Have a proven PC game?
How the work happens
A clear four-stage engagement, with technical risk assessed before production begins.
Share non-confidential project details, target platforms, timing, and the commercial path you are considering.
When there is a fit, we arrange an NDA and secure access to the build or repository needed for assessment.
We review architecture, performance, middleware, platform features, and certification risk before defining milestones and responsibilities.
We adapt and optimize the game, test on hardware, resolve compliance issues, and support the agreed release path.
FAQ
What studios and publishers usually want to know before opening a console-porting conversation.
Still curious? Email usFor Indies is for self-publishing studios retaining control of their console release. For Publishers adds external console capacity to an existing publishing operation. Console Publishing is a selective partnership for finished or advanced games with demonstrated demand.
Yes, depending on the project. Porting work may use scoped milestones or a fixed-fee structure, while selected publishing opportunities may use revenue share or a hybrid arrangement. Final terms follow technical and commercial assessment.
Start with non-confidential details: a public store page, engine and version, development status, target platforms, and desired timing. We can arrange an NDA and secure access if the project passes the initial fit review.
The engine, codebase, performance profile, platform features, target consoles, certification readiness, and release plan all affect the proposal. After assessment, we define the milestones, responsibilities, commercial structure, and proposed schedule around the actual game.
We evaluate Unity, Unreal Engine, and Godot projects for Nintendo Switch, PlayStation, and XBOX. Feasibility depends on the game, engine version, middleware, rendering path, and required platform features.
We join the agreed production workflow, maintain named contacts and milestone visibility, and communicate through the tools and cadence used by the wider team. Technical or schedule risks are raised early rather than held for a formal delivery.
Yes. The agreed scope can include requirements planning, hardware testing, certification preparation, issue resolution, and submission support. Platform-account and publisher responsibilities are defined before production begins.
The developer retains ownership of the game and IP under our standard approach. A porting engagement does not automatically make Crossforge the publisher or transfer store control. Publisher-of-record status, platform responsibilities, and store ownership are defined separately in each agreement.
Request a proposal
Tell us which path you are considering and where the project stands. We’ll review the public details and come back with the right next step. 👾
Prefer email? hello@crossforge.games